Innovation, Innovation Mindsets, Pre-Mortem, Systems, Uncategorized

7 Mechanics of Innovation

A game is a series of interesting choices. - Sid Meier A common game design framework is called MDA, or Mechanics - Dynamics - Aesthetics. Players experience it back to front; from feelings (Aesthetics) through how they interact with the game (Dynamics) due to the rules (Mechanics). Game designers, however, create the game by starting… Continue reading 7 Mechanics of Innovation

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Authenticity, Culture, Innovation, Innovation Mindsets, Uncategorized

Growing a Culture of Innovation

A garden is a grand teacher. It teaches patience and careful watchfulness; it teaches industry and thrift; above all it teaches entire trust. -Gertrude Jekyll My dad was a football coach and told me that what you see your team do in the game is either a product of your coaching, or bad habits you… Continue reading Growing a Culture of Innovation

Uncategorized

I Learned What’s Wrong with Innovation from Reading Children’s Books

I love reading books to my kids. So many characters and so many fun voices I get to use. My goal is to make these stories come to life and have them feel the drama when Elephant and Piggie trick the reader into saying the word banana out loud. (Mo Willems, if you're reading this,… Continue reading I Learned What’s Wrong with Innovation from Reading Children’s Books

Empathy, Ideation, Lenses, Tool, Understanding the Customer

You, Me, and Jon Snow: The Power of Knowing Nothing

Shaken, but emotionally under control, Bryan Mills (played by Liam Neeson) picks up the phone and talks to his daughter's captor. "I don't know who you are. I don't know what you want. If you are looking for ransom I can tell you I don't have money, but what I do have are a very… Continue reading You, Me, and Jon Snow: The Power of Knowing Nothing

Being Awesome, Fear, Grit, Uncategorized

We Have Lots to Fear in the Woods, and That’s Awesome

Fear can be a proxy for when you are going to do something great. Jonathan Strange and Mr. Norrell started to rekindle their friendship as they worked together; preparing to face a magician of seemingly insurmountable skill. Mr. Norrell's hands shook as he tried to conjure enough magic to save England. Jonathan Strange clasped his… Continue reading We Have Lots to Fear in the Woods, and That’s Awesome

Being Awesome, Bias towards action, Going Forth, Innovation, Innovation Mindsets, Pre-Mortem, Systems, Uncategorized

Thinking like a Producer vs Producing like a Thinker – And Three Things You Can Do About It

A bias towards action. It's one of the most sought-after characteristics in a lean, mean innovation team. However, can too much of a good thing be hazardous to the quality of your work? Creating movement and getting stuff in the hands of the user is great, but just quickly delivering what was asked for only… Continue reading Thinking like a Producer vs Producing like a Thinker – And Three Things You Can Do About It

Authenticity, Uncategorized

Phonebook SEO: Being First vs Being You

It was 12:34 pm. We were stopped behind a large truck, sitting at a red light. Unable to see anything but the monolithic back-endĀ of the semi, I stared at the letters to occupy the 30 seconds until we could drive again. AAA Cooper Transportation Along with the words was their abbreviation as a logo. ACT.… Continue reading Phonebook SEO: Being First vs Being You