Innovation, Innovation Mindsets, Pre-Mortem, Systems, Uncategorized

7 Mechanics of Innovation

A game is a series of interesting choices. - Sid Meier A common game design framework is called MDA, or Mechanics - Dynamics - Aesthetics. Players experience it back to front; from feelings (Aesthetics) through how they interact with the game (Dynamics) due to the rules (Mechanics). Game designers, however, create the game by starting… Continue reading 7 Mechanics of Innovation

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Authenticity, Culture, Innovation, Innovation Mindsets, Uncategorized

Growing a Culture of Innovation

A garden is a grand teacher. It teaches patience and careful watchfulness; it teaches industry and thrift; above all it teaches entire trust. -Gertrude Jekyll My dad was a football coach and told me that what you see your team do in the game is either a product of your coaching, or bad habits you… Continue reading Growing a Culture of Innovation

Being Awesome, Bias towards action, Going Forth, Innovation, Innovation Mindsets, Pre-Mortem, Systems, Uncategorized

Thinking like a Producer vs Producing like a Thinker – And Three Things You Can Do About It

A bias towards action. It's one of the most sought-after characteristics in a lean, mean innovation team. However, can too much of a good thing be hazardous to the quality of your work? Creating movement and getting stuff in the hands of the user is great, but just quickly delivering what was asked for only… Continue reading Thinking like a Producer vs Producing like a Thinker – And Three Things You Can Do About It

Being Awesome, Going Forth, Innovation Mindsets, Motivation

Shooting for the Moon

I am a sucker for a well-crafted motivational phrase. That's actually how "Go Forth And Be Awesome" got started. But not all motivational phrases are created equal. Some go too far for the cute analogy and miss the point altogether. It's hokey hokum. Today's egregious example is about aiming for big goals. When I was researching it, I… Continue reading Shooting for the Moon

Being Awesome, Brainstorming, Breakthrough, Failure, Going Forth, Ideation, Innovation, Innovation Mindsets, Sustaining versus Disruptive, Uncategorized

Boss Battle Breakthroughs

I can't imagine a less appealing career than being a video game villain. No matter how hard you try, or how many henchmen you hire, the hero is destined to win the game. Castles broken. Airships grounded. Treasure looted. So what does the video game villain do next? They build a different castle, marginally tougher, but still… Continue reading Boss Battle Breakthroughs

Being Awesome, Going Forth, Innovation, Innovation Mindsets, Learning, Theme Park of You, Tool

AngularJS Showed Me 5 Innovation Truths

In an effort to broaden my t-shaped skills portfolio, I dug in and started learning AngularJS. Being able to mock things up quickly (and by myself) allows me to get prototypes into the hands of the core users faster, cheaper, and more closely aligned with the hypothesis I'm testing. So while I am certainly no master… Continue reading AngularJS Showed Me 5 Innovation Truths

Being Awesome, Diffusion of Innovation, Going Forth, Ideation, Innovation, Innovation Mindsets, Systems, Tool, Uncategorized

Beyond the Right Tool for the Job

Today I did a few odd errands around the house. A typical Sunday afternoon. I finally went to hang the new tiles with our house number on them. For 30 minutes I bore into the front of my house. I switched screw types and drill bits. The sad truth was I had barely made a… Continue reading Beyond the Right Tool for the Job