51% of Monopoly games result in an argument, according to a Hasbro survey of roughly 2,000 players. You have the same odds of having an argument with a friend of family member over Boardwalk and thimbles, as you do at calling a coin flip. In order to help smooth things over during the holidays, Hasbro UK and Ireland has launched a Monopoly help-line, which you can read about here.
While a noble gesture, my question is “why?” Does it address the problem at the root of the heated arguments? Does it add unique value that the players can’t achieve on their own? Their survey also collected the top ten reasons for Monopoly-related madness. I’ve added a column to their results to sort responses into categories.
Stated Problem | Category |
---|---|
1. People making up rules | Rules and mechanics |
2. Unsportsmanlike conduct of winners | The unspoken code |
3. People buying un-needed property you want | The unspoken code |
4. People taking too long on their turn | The unspoken code |
5. Bank heists | Cheating |
6. Deliberate miscounting when moving | Cheating |
7. Who plays banker | Rules and mechanics |
8. Property auction process | Rules and mechanics |
9. Choice over tokens | Rules and mechanics |
10. Rules of “Free Parking” | Rules and mechanics |
Now some of these categories, Hasbro would have a hard time fixing. Cheating is already against the rules and has more to do with inter-player trust and false accusations from sore losers. The unspoken code feels like baseball, where you have to tip your hat when a pitch plunks a batter, not get too excited about a home run, or slide too hard.
But Rules and mechanics, this should be in a board game’s wheelhouse. Let’s examine Hasbro’s solution. You are having an argument and you call the hotline to say you are having a problem. On the other end of the phone is a person with the same rule book you have, and they will read the rules back to you. Tell me this doesn’t sound maddening. If it can be solved with someone reading the rulebook, a player already has the tools in hand to solve it.
This feels like a case where player empathy has only hit the shallow end of the solution pool. With 50% of the top ten resulting from Rules and mechanics (or lack thereof), we can dig a little deeper and create unique solutions beyond the rulebook.
PROBLEM: Rules of “Free Parking”
This results from generations of House Rules that disagree with the rulebook. One idea would be to write out the House Rules as amendments to the existing rules. Also, this would be one main point of a “Quick Play Rule Blitz”. After years of playing the same game, we all play the game on our memories of the rules. Let’s have a fast and furious refresher that hits the three to five most contentious points.
PROBLEM: Choice over tokens
Look, we all have our favorite. And sometimes, many people share the same favorite. This can be quickly solved with any number of minigames: draw straws, guess a number, draw a card. How about a token draft? Start with the youngest and draft up. Or the person who played the game the most recent. Lots of options here if we step beyond the “free-for-all” lack of structure.
PROBLEM: Property auction process
See “Rules for Free Parking” solutions above. There are rules, people use their own rules, agreements need to be made.
PROBLEM: Who plays banker
The Oregon Trail Card Game has a great solution for this. The youngest player is the shopkeep until someone dies, then they are the shopkeep. Monopoly could institute a similar selection process. However, the bank seems to be a constant point of cheating accusations as well. So let’s not have one person be the banker. Let the banker responsibility move. The player with the least amount of properties could be the banker. You catch up, then the responsibility shifts. If you’re cheating, you can only cheat so much before someone else gets a chance.
PROBLEM: People making up rules
This also feels like years of House Rules from different houses combined with faulty memories. Again, I think the “Quick Play Rule Blitz” at the beginning of a game gets everyone on the same page. There is also a chance for people to submit a House Rule, an alternate rule, that the rest of the players can vote on. Perhaps an extended part of the game token draft.
The next step is to try some of these solutions. They could smooth out the pain points, they could make them all worse. We won’t know until we try. The best part is they’re all actionable with only minimal planning. In fact, we’ll try these on our next playthrough of Monopoly.
Go forth and be awesome, and if you pass Go, collect 200 imaginary dollars.