Brainstorming, Going Forth, Grand Canyon, Ideation, Innovation, Lenses, Prototyping, Systems, Tool

The Donkey Stuck in the Status Quo

Once upon a time, there was a donkey. This donkey, with all other conditions being the same, would eat from the hay closest to him. Kind of an easy win strategy. Well one day the donkey was walking down the road and his hunger grew immensely. There was a bail of hay up ahead, and an equal sized bail of hay, the exact same distance behind him. With neither being closer, the donkey stood still, not choosing one nor the other until he died.

The end.

This heartwarming tale is called Buridan’s donkey and it is a paradox about free will. Often, we become the donkey. There are disruptive ideas out there to follow, but we sit in the middle, too afraid to give up one for the other.

Nassim Taleb, in his book Antifragile, says that “when some systems become stuck in a dangerous impasse, randomness and only randomness can unlock them and set them free.” The donkey just needs a little push; just one fly to land on its ear and nudge it towards one hay pile.

Organizations, teams, and people need that dose of random, unexpected, and different to get ideas moving.gonowhere

These little nudges can feel scary, but there are ways to minimize the risk and fear. Start by breaking down the problem you want to solve into its core pieces; boil it down to its base essence. Then start looking for small things to move the needle. If you were to solve this problem, what’s the first thing you need to figure out? Find a way to prototype and test that thing. Prototyping is great for keeping cost low and risks at a minimum (especially when it is with paper).

“Prototyping is one of the most effective ways to both jump-start our thinking and to guide, inspire, and discipline an experimental approach.” – Peter Sims, Little Bets

Regularly we will need to unstick ourselves. Each idea we naturally think of is a byproduct of your point of view, past experiences, skill set, and what you had for lunch. That’s why I am going to give you a tool to help, a tool forged in process-driven chaos. It’s called…

Donkey Dice

The rules here are very simple. In fact, there’s only three:

  • CARD: On a notecard, write down six lenses and number them.
    • Things like “How would WordPress do it?”, “How would I never solve this?”, or use a random word. (Random words should be generated before each use of Donkey Dice.)
  • ROLL: Roll 1 six-sided die and identify lens selected
  • THINK: Generate ideas with lens

It’s simple, but effective. As you get good at Donkey Dice, expand your card up to 12 lenses and use two six-sided dice. You can unlock the extreme level and list 20 lenses and roll a twenty-sided die. Soon your donkey will be making his way towards relief, instead of stuck in the muck of status quo.

“I wondered about the explorers who’d sailed their ships to the end of the world. How terrified they must have been when they risked falling over the edge; how amazed to discover, instead, places they had seen only in their dreams.” -Jodi Picoult, Handle With Care

 

Being Awesome, Going Forth, Innovation, Innovation Mindsets, Lean, Lenses

Charging Up the Wrong Hill

I was enjoying a morning run while listening to an excellent game design podcast, Ludology. In episode 113, Geoff Engelstein discussed the Sunk Cost Fallacy. It works like this:

You’ve played a boardgame for a little while with your friends when you realize no one is having any fun. You turn to your friends and say “Well, we’ve gone this far lads. Might as well see it to the end.” Then you proceed to spend an evening trudging through a less-than-enjoyable experience, just because you did not want to waste the time you had already sunk into it. Instead of stopping after wasting one hour on something, you decide to spend another hour on it just to finish it, essentially spending twice as much for no reward.

It seems silly here, but it happens often in innovation.

Ed Catmull uses a model of two hills in his book, Creativity, Inc.

“People need to be wrong as fast as they can. In a battle, if you’re faced with two hills and you’re unsure which one to attack, the right course of action is to hurry up and choose. If you find out it’s the wrong hill, turn around and attack the other one.” – Ed Catmull

He goes on to say that the only wrong attack, is to go between the hills. The Sunk Cost Fallacy would have your squad start attacking one hill, realize the enemy is on the other hill, but continue to charge up this hill because they already made it part of the way up. “We don’t want to waste that initial charge, sarge.”

The Sunk Cost Fallacy is the enemy to innovation. To understand how to defeat it, well use the Lean Startup principle, the Build-Measure-Learn feedback loop, as a lens.

Build

This is the phase that lets you minimize your sunk cost. Keeping costs low helps you mitigate the opportunities for you to say “We’ve spent so much already on this… we should push forward.” A great way to minimize sunk cost is to prototype as minimally as possible. What are you testing? What’s the cheapest way to validate it? Maybe there is a way to build a Paper Prototype or to smokescreen your prototype? Do not splurge on additional features, functionality, or looks. You just need what is minimally viable.

Measure

Numbers never lie, but we tend to bend their truths from time to time. Set the success metrics for your prototype as early as you can. Do not budge on these numbers and be honest with yourself. If you set a goal of a 5% conversion rate, your test may be successful, but are you really reaching for where you need to go? Be wary of vanity metrics. Focus on the stuff that is going to matter.

For a great model of this, look to baseball and the rise of Sabermetrics. Some statistics are easy to calculate in baseball; like batting average or earned runs average. However, some people started to look at new statistics, ones that really highlighted the value of the player towards creating a winning team. Sabermetrics includes stats like runs created or wins above replacement. You need to find the mechanic or action that your prototype needs to accomplish now, and build a statistic tied directly to that, in its most simplistic form.

Learn

Charging up the wrong hill is ok, as long as when you realize it is the wrong hill, you don't keep charging up because that's what you've always done. Time to find the next hill.
Charging up the wrong hill is ok, as long as when you realize it is the wrong hill, you don’t keep charging up because that’s what you’ve always done. Time to find the next hill.

At this point you’ve tested your prototype, collected your success metric data, and your hypothesis has either succeeded (in which case, ignore me) or it has failed (read on, dear reader!). This is the exciting part. You’ve proven, with numbers, that you’ve charged up the wrong hill and it is time to face facts. Now you get to pivot! This might mean you need to spend more time understanding and building empathy for your customer. This might mean you need to evaluate the constraints of your test. Perhaps your solution has driven too far from the problem. There is a world of opportunity and learning at a pivot point… AS LONG AS YOU DONT KEEP CHARGING UP THE HILL!

But I mean, why would you? You kept your costs low by building a minimally functioning prototype, you set your success metrics early, and you failed/learned. This is a great moment! Celebrate as you get out your tactical map, cross the hill off with a red marker, and proclaim “Time to charge up that other hill!”

Challenge

Has there ever been a time when you charged up a hill even after you new it was the wrong hill?

How did the second half of that charge feel?

What are ways to minimize your sunk cost?